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<title>US-Tactical Gaming</title>
<link>http://www.us-tactical.com</link>
<description>We&#039;re Here To Game</description>
<copyright>US-Tactical Gaming</copyright>
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<dc:creator>administrator@us-tactical.com</dc:creator>
<dc:date>2010-09-07T08:44:40-05:00</dc:date>

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<sy:updateBase>2010-09-07T08:44:40-05:00</sy:updateBase>

<item>
<title>S.S.F. Realism Mod</title>
<link>http://www.us-tactical.com/modules.php?name=Downloads&amp;op=getit&amp;lid=137</link>
<description><![CDATA[<br />
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  <br />
  DESCRIPTION<br />
    ===============<br />
  Version 2.1 - Minor bug fix &#x26; Changes - SDK<br />
    This version has minor bug fixes and changes mad to it, thow it's basicly the same as V2.0.<br />
  Fixes &#x26; updates:<br />
    - Limping caused by Aggresive Arrest, Fixed!<br />
    - Tweaked the weapon/penetrate/armor even further. Made a game play friendly cut in number of 9 mm bullets needed to take down lvl IIA armor. this number is now around 6 rounds 9mm FMJ witch is the minimum offical requierments.<br />
    - One Head Shot are now deadly, minimum incapped, no matter what type of ammo you use.<br />
    - Using to powerfull rounds on a target, will cause the round to penetrate and possibly incap or kill hostages, civilian or a fellow officer standing behind the target.<br />
    - Added a new Sniper rifle round type, that does'nt penetrate the body/head of a suspect, thus not endangering hostages/civillians behind the target. This new round has variable powder dependant on the range, and has a very soft lead alloy that forms a very big mushroom on impact. This ammo is concidered deadly(min. incapped) when used on the head or the torso of a unamored target.<br />
    - Sniper rifle made a little accurate to enhance game play.<br />
    - Sniper rifle AP round made a little powerfull to reflect penetration levels. Caution!!! This round Could penetrate even a lightly armored target, causing damage to what ever is behind it.<br />
    - Shotgun made more effective.<br />
    - High Powered rifle have increased accuracy consistent with a profesional user. Thus the difference between SMG and Rifle is noticable.<br />
    - No Weapons possibility added ( both primary and secondary). Together with the option to not wear helmet, gasmask or armor, makes for good role playing options in TDM mode. OBS: this only work whenyou host a game through your client, not with a dedicated server.<br />
  &#xA0;<br />
   <br />
<br />
<br />
]]></description>
<guid isPermaLink="false">137@http://www.us-tactical.com</guid>
<dc:subject>S.S.F. Realism Mod</dc:subject>
<dc:date>2010-08-19T23:20:26-05:00</dc:date>
<dc:creator>Posted by US-Tactical Gaming</dc:creator>
</item>

<item>
<title>Swat 3 Update</title>
<link>http://www.us-tactical.com/modules.php?name=Downloads&amp;op=getit&amp;lid=136</link>
<description><![CDATA[<br />
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GAME FIXES<br />
      ====================================<br />
      1. Server to Client connection removed. The game was experiencing connection issues when the host tried to connect to a client who was behind a firewall, NAT or proxy server.<br />
2. Host Peer-to-peer validation - If the user is behind a firewall or tries to connect to a game before the firewall check is complete they will get a new dialog box pop-up advising them of what to do.<br />
3. Mod crash bug - fixed sound resource crash that could occur when joining a game with user created mod enabled.<br />
4. Mirroring change to address a cheat (not really a cheat) that could allow users to see through doors and walls with the Opti-wand.<br />
5. Element 1-Red 1 could sometimes hear what Element 2-Red 1 is saying, and they shouldn't be able to.<br />
6. Loading or joining a custom career without all of the necessary missions installed could result in a crash. Invalid careers are no longer loaded in single player, and show as red in the multiplayer game list.<br />
7. Only used one directory server. Backup directory servers are now called if necessary. <br />
8. Crash when running scenarios created using the original scenario editor - This can be resolved if the user loads the old scenario into the new scenario editor and saves it again.<br />
9. Renamed &#x22;Tier One Pack.zip&#x22; to &#x22;Tier_One_Pack.zip&#x22; to maintain compatability in multiplayer. Enabled mods must be re-selected after running this update.<br />
10. Removed client 'Behind firewall' indicator when joining games.<br />
11. If the host is behind a firewall, a text indicator is added to the end of the game name - because of space limits we only indicate someone is behind a firewall by using the letters FW.<br />
12. Reset deathcam and remote-view cam to 1.7 settings.<br />
13. Added Dispatch audio to the Garage and Autoshop missions.<br />
14. Fixed HQ button not appearing in Last Man Standing debrief screen in internet games. <br />
&#xA0;<br />
<br />
]]></description>
<guid isPermaLink="false">136@http://www.us-tactical.com</guid>
<dc:subject>Swat 3 Update</dc:subject>
<dc:date>2010-08-19T18:03:11-05:00</dc:date>
<dc:creator>Posted by US-Tactical Gaming</dc:creator>
</item>

<item>
<title>UST Total</title>
<link>http://www.us-tactical.com/modules.php?name=Downloads&amp;op=getit&amp;lid=135</link>
<description><![CDATA[<br />
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  <br />
  US-Tactical Weapons      -----    <br />
  44 uniforms includeing the 5 standard Swat3 issue.  <br />
  Primary and Secondary      91 weapons includeing the 10x Binoculars  <br />
  Mini-UZI<br />
    Mini-UZI, Suppressed<br />
    AK-47<br />
    AK-47, Drum Magazine<br />
    AK-47, Suppressed<br />
    AK-47, Drum Magazine, Suppressed<br />
    AK-47, Kobra Sight<br />
    AK-47, Kobra Sight, Suppressed<br />
    AK-47, Kobra Sight, Drum Mag<br />
    AK-47, Kobra Sight, Drum Mag, Suppressed<br />
    AK-74<br />
    AK-74, Kobra Sight<br />
    AKS-74U Krinkov<br />
    AKS-74U Krinkov, Kobra Sight<br />
    Remington 1187<br />
    HK P7<br />
    Glock 21<br />
    USP .45 Suppressed<br />
    HK SMG-II<br />
    HK G36C, Red Dot, 3.5x<br />
    HK G36C, Red Dot, 3.5x, C-MAG<br />
    M14 Scout <br />
    M14 Scout - ACOG<br />
    M1A Scout - Aimpoint<br />
    M1A Scout - ACOG<br />
    CAR15 9mm - Aimpoint<br />
    CAR15 9mm - Reflex<br />
    CAR15 9mm - ACOG Compact<br />
    H&amp;K PSG-1   6x, 5 round mag<br />
    H&amp;K PSG-1   20x, 5 round mag<br />
    H&amp;K PSG-1   6x, 20 round mag<br />
    H&amp;K PSG-1   20x, 20 round mag<br />
    Remington 700 10x Scope<br />
    Robar SR-60 10x Scope<br />
    CZ75<br />
    Raging Bull<br />
    Desert Eagle .50AE<br />
    Desert Eagle .357 Magnum<br />
    Beretta<br />
    Makarov<br />
    AUG<br />
    Scorpion<br />
    WIN70<br />
    WIN70 Stealth<br />
    AR15<br />
    FAMAS<br />
    HK G11, 4x<br />
    HK G11, Red Dot, 4x<br />
    OICW<br />
    P90, Red Dot<br />
    P90, Red Dot, Suppressed<br />
    P90, Infrared, 3x<br />
    P90, Infrared, 3x, Suppressed<br />
    10x Binocular<br />
    TL8 CS/Baton<br />
    TL8 Baton/Breaching<br />
    TL8 CS/Flashbang<br />
    Mossberg M500 Cruiser<br />
    Mossberg M500 Cruiser (Special Load)<br />
    Serbu Super Shorty<br />
    Glock 420 Select fire<br />
    Glock 19<br />
    Skorpion vz.82 SMG<br />
    M-16 Belt-Fed LMG, ACOG 4x<br />
    M-16 Belt-Fed LMG, Reflex<br />
    M-16 Belt-Fed LMG, Aimpoint<br />
    M95 .50 BMG Rifle - Primary<br />
    M95 .50 BMG Rifle - Secondary<br />
    M60E3 Machine Gun<br />
    SAW 249<br />
    Steyr 9mm<br />
    P99, SD, 3X Red Dot<br />
    P99X, SD, 6x<br />
    Air Taser<br />
    Glock 17<br />
    Glock 18 Select Fire<br />
    Glock 31<br />
    TL8 CS/Baton - Secondary<br />
    TL8 CS/Flashbang - Secondary<br />
    Colt M4A1 RIS<br />
    Colt M4A1 RIS SD<br />
    Colt M4A1 RIS Flattop<br />
    Colt M4A1 RIS Flattop SD<br />
    Colt M4A1 RIS Aimpoint<br />
    Colt M4A1 RIS Aimpoint SD<br />
    Colt M4A1 RIS Reflex<br />
    Colt M4A1 RIS Reflex SD<br />
    Colt M4A1 RIS ACOG<br />
    Colt M4A1 RIS ACOG SD<br />
    Colt M4A1 RIS Aimpoint IS<br />
    Colt M4A1 RIS Aimpoint IS SD  <br />
  User Created Mods Included In This Pack:  <br />
  Bellerophon<br />
    By Blackshadow<br />
    Version 1.0  <br />
  Breach and Subdue<br />
    By Don_T_Shoot and Black Storm<br />
    Version 2.0  <br />
  chimera<br />
    By maverick<br />
    Version 1.0  <br />
  Colt M4A1 RIS Pack<br />
    By Iron Eagle<br />
    Version 1.0  <br />
  FireStorm<br />
    By General Krusher<br />
    Version 1.0  <br />
  LS12 Gold Edition<br />
    By [FSK] Room Raider<br />
    Version 2.0  <br />
  Markem Sniper Machine Rifle<br />
    By General Krusher<br />
    Version 5.5  <br />
  MP5K Pack<br />
    By Silent-Scope<br />
    Version 1.0  <br />
  P99<br />
    By {DFT}-*Fndr-Corvain<br />
    Version 1.0  <br />
  Tactical Kneeling<br />
    By furrycat<br />
    Version 2.0  <br />
  Taser<br />
    By Jaromir Krol<br />
    Version 1.0  <br />
  A special thank you goes out to General Knox,<br />
    the creator of the Swat3 mission - Stronghold - If it wasnt for those SWEEEET uniforms and your permission, the US*T would be still wearing those old unis.....  <br />
  <br />
    <br />
    Uniforms first created by General Knox - <br />
    Re-creation "with permision" by General Krusher<br />
    <br />
  <br />
   <br />
<br />
<br />]]></description>
<guid isPermaLink="false">135@http://www.us-tactical.com</guid>
<dc:subject>UST Total</dc:subject>
<dc:date>2010-08-13T18:41:15-05:00</dc:date>
<dc:creator>Posted by US-Tactical Gaming</dc:creator>
</item>

<item>
<title>CSF Mod</title>
<link>http://www.us-tactical.com/modules.php?name=Downloads&amp;op=getit&amp;lid=134</link>
<description><![CDATA[<br />
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  <br />
  New to v7.0<br />
------------<br />
-Fixed M4 Standard Error<br />
-Fixed M4 Reflex Supressed Error<br />
-New Weapon (Sniper Rifle): Stoner Rifle 25 *<br />
-Modified the configuration file to increase game diffculty<br />
<br />
New to v5.0<br />
------------<br />
-Removed Finnsecure <br />
-Beretta M9 w/ Tac * <br />
-Sig P228 <br />
-HK USP 9 w/ Tac * <br />
-HK USP Tactical w/ Tac * <br />
-HK MK23 SOCOM w/ Tac * <br />
-New Background Music <br />
-P228 w/ Tac * <br />
-M4 w/203 * <br />
-New Realistic Supressor for M4s <br />
-Glock Series w/Tac <br />
-New M4 Supressed Fire Sound <br />
-New 1911 Model and Skin <br />
-MP5 Simunition (Practice Ammo) <br />
-1911 Simunition (Practice Ammo) <br />
-New Menu Images <br />
-New Suspect Weapons <br />
-Fixed MP5 Smoke <br />
-Fixed Extra Weapons<br />
<br />
*- Indicates comes with option of supressor <br />
  &#xA0;<br />
<br />
<br />
]]></description>
<guid isPermaLink="false">134@http://www.us-tactical.com</guid>
<dc:subject>CSF Mod</dc:subject>
<dc:date>2010-08-13T18:20:41-05:00</dc:date>
<dc:creator>Posted by US-Tactical Gaming</dc:creator>
</item>

<item>
<title>Chimera</title>
<link>http://www.us-tactical.com/modules.php?name=Downloads&amp;op=getit&amp;lid=133</link>
<description><![CDATA[<br />
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  <br />
  Features<br />
- New Shell Art User Interface.<br />
- All Male/Female/Commander Pack/Weapon Pack from Sierra combined.<br />
- New weaponary contributed by Gurkoz Productions, RTRT Clan and [IMF] Clan.<br />
- Enhanced Blood and Gore effects.<br />
- New tools and items.<br />
- Faster throw times.<br />
- New FlashBang, CS Gas and C2 effects.<br />
- Realistic AI. <br />
  &amp;#xA0;<br />
<br />
<br />]]></description>
<guid isPermaLink="false">133@http://www.us-tactical.com</guid>
<dc:subject>Chimera</dc:subject>
<dc:date>2010-08-13T18:14:57-05:00</dc:date>
<dc:creator>Posted by US-Tactical Gaming</dc:creator>
</item>

<item>
<title>WW lll Last Hope</title>
<link>http://www.us-tactical.com/modules.php?name=Downloads&amp;op=getit&amp;lid=132</link>
<description><![CDATA[<br />
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  <br />
  Ok, this is by far the best qualitiy map i've made!  There are custom sounds,  sprites,  textures..........<br />
I built the ai like......4 or 5 times to get it perfect. although they are still a little stupid they will go anywhere and everywhere<br />
(accept for the place with the helicopter).  I did get part of the map from half-life (crossfire) but I had a LOT MORE to do!!!!!!<br />
This map was ran on a 700Mhz PC and works fine.  The only laggy parts are the dynamic music change but it only happens once.<br />
I have gained a ton of knowledge working on this map and hope to do more war maps.<br />
  &#xA0;<br />
<br />
<br />
]]></description>
<guid isPermaLink="false">132@http://www.us-tactical.com</guid>
<dc:subject>WW lll Last Hope</dc:subject>
<dc:date>2010-08-13T02:50:54-05:00</dc:date>
<dc:creator>Posted by US-Tactical Gaming</dc:creator>
</item>

<item>
<title>KLONDIKE 1889</title>
<link>http://www.us-tactical.com/modules.php?name=Downloads&amp;op=getit&amp;lid=131</link>
<description><![CDATA[<br />
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  <br />
  This is my final map for swat3. I have called it version 1.0 as if the mod ever sees the light of day and issues turn up with the map i will re-release. Mainly so i can replace the characters with actual western ones and put the old west guns in and stuff like that. Anyway, hope you enjoy it as it is  <img src="http://www.us-tactical.com/modules/Forums/images/smiles/icon_smile.gif" alt="Smile" title="Smile" border="0" /><br />
  &#xA0;<br />
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<br />
]]></description>
<guid isPermaLink="false">131@http://www.us-tactical.com</guid>
<dc:subject>KLONDIKE 1889</dc:subject>
<dc:date>2010-08-13T02:47:50-05:00</dc:date>
<dc:creator>Posted by US-Tactical Gaming</dc:creator>
</item>

<item>
<title>WhoreHouse</title>
<link>http://www.us-tactical.com/modules.php?name=Downloads&amp;op=getit&amp;lid=130</link>
<description><![CDATA[<br />
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  <br />
  Thanx 2:<br />
DespyZ<br />
Nataliia<br />
Sierra<br />
PrefabKinG<br />
Etc<br />
  &#xA0;<br />
<br />
<br />
]]></description>
<guid isPermaLink="false">130@http://www.us-tactical.com</guid>
<dc:subject>WhoreHouse</dc:subject>
<dc:date>2010-08-13T02:39:02-05:00</dc:date>
<dc:creator>Posted by US-Tactical Gaming</dc:creator>
</item>

<item>
<title>Warehouse District</title>
<link>http://www.us-tactical.com/modules.php?name=Downloads&amp;op=getit&amp;lid=129</link>
<description><![CDATA[<br />
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  <br />
  Your mission is to Raid the Warehouse and arrest suspects or if you have to use force...<br />
   <br />
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]]></description>
<guid isPermaLink="false">129@http://www.us-tactical.com</guid>
<dc:subject>Warehouse District</dc:subject>
<dc:date>2010-08-13T02:34:32-05:00</dc:date>
<dc:creator>Posted by US-Tactical Gaming</dc:creator>
</item>

<item>
<title>Unit 91, Fairfield View Apartment</title>
<link>http://www.us-tactical.com/modules.php?name=Downloads&amp;op=getit&amp;lid=128</link>
<description><![CDATA[<br />
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  <br />
  This is my updated version of my first map. <br />
It features more suspect and hostage situation. <br />
I improved the lighting as well. There is an additional apartment on level 1. <br />
The start position has been changed to outside of the apartment complex. <br />
This mission requires you to make entry into Unit 91 at Fairfield View Apartment.<br />
You must apprehend all suspects, evacuate all civilians, gather all evidence and resuce all hostages.<br />
  &#xA0;<br />
<br />
<br />
]]></description>
<guid isPermaLink="false">128@http://www.us-tactical.com</guid>
<dc:subject>Unit 91, Fairfield View Apartment</dc:subject>
<dc:date>2010-08-13T02:32:07-05:00</dc:date>
<dc:creator>Posted by US-Tactical Gaming</dc:creator>
</item>

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